//==============================================================================
// Jarl_anim.txt
//==============================================================================

import norse_sword_anim.txt
import Norse_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{

   SetSelector
   {      
      set hotspot
      {
         version
         {
            Visual Cavalry N Jarl Head Bronze
         }
      }
	}
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			Set Hotspot
			{
				version
				{
					Visual Cavalry N Jarl_BoredB
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
					connect RightHand norseSword hotspot
					Connect TopOfHead Head hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_idleA
				}
			}
		}
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_FlailA
					ReplaceTexture Cavalry G Normal Standard/Cavalry G Normal Bronze
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.05 true   
					tag FootstepLeft 0.95 true   
					tag FootstepRight 0.50 true 
				}
			}
		}	
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_walkA
				}
			}
		}
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Jarl_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
		CinematicLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry N Jarl_IdleA
					ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
					ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
					connect RightHand norseSword hotspot
					connect LeftForearm NorseCavalryShield hotspot
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Jarl_idleA
				}
			}
		}
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Jarl_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual Cavalry N Jarl_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual Cavalry N Jarl_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.48 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Jarl_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.40 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Jarl Standard/Cavalry N Jarl Bronze
				ReplaceTexture Cavalry N Jarl Horse Standard/Cavalry N Jarl Horse Bronze
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================

anim whirlwindAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry N Jarl_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================

anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Jarl_aomsp21niordsir
         version
         {
            VisualGranny Jarl_aomsp21niordsir
         }
      }
      set hotspot
      {
         name Jarl_aomsp21aye
         version
         {
            VisualGranny Jarl_aomsp21aye
         }
      }
		set hotspot
      {
         name Jarl_aomsp21apocalypse
         version
         {
            VisualGranny Jarl_aomsp21apocalypse
         }
      }
	}
}